Desperados 2: Cooper's Revenge cover art

Desperados 2: Cooper's Revenge

Solving guard-patrol puzzles by sequencing hero abilities in the right order.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION3 /10READS0 /10VARIANCE1 /10OPTIMIZATION8 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    3/10

    Some timing on synchronized takedowns, mostly pausable planning

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Guards patrol fixed routes; nothing models the player

  3. Variance

    cheat: See what's hidden / map the RNG

    1/10

    Layouts and patrols are fully knowable after observation

  4. Optimization

    cheat: A perfect solver / coach

    8/10

    Sequencing six heroes through guard puzzles is the core test

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2006
Developer
Spellbound Entertainment
Platforms
PC
Modes
Single player
IGDB critics
70/100
IGDB users
66/100
Real Time Strategy (RTS)StrategyTacticalActionStealthNon-fiction