Dune II cover art

Dune II

The 1992 template for the entire real-time strategy genre.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION2 /10READS0 /10VARIANCE3 /10OPTIMIZATION8 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    2/10

    Slow clicking, no precision demands

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    AI attacks on predictable timers

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Unscouted map and spice fields early

  4. Optimization

    cheat: A perfect solver / coach

    8/10

    Build orders and base economy decide everything

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

Compare with

Similar games

see all →

Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.

Schedule I cover art

Schedule I

Pure Optimization · crime management sim

E
R
V
O
Schedule I
Suikoden II cover art

Suikoden II

Pure Optimization · turn-based RPG

E
R
V
O
Suikoden II
Minecraft: Java Edition cover artcross-genre

Minecraft: Java Edition

Pure Optimization · sandbox survival

E
R
V
O
Minecraft: Java Edition
Final Fantasy X-2 cover artcross-genre

Final Fantasy X-2

Pure Optimization · turn-based JRPG

E
R
V
O
Final Fantasy X-2
The Forgotten City cover artcross-genre

The Forgotten City

Pure Optimization · time-loop mystery

E
R
V
O
The Forgotten City
Golden Sun cover artcross-genre

Golden Sun

Pure Optimization · turn-based RPG

E
R
V
O
Golden Sun

Game details

Released
1992
Developer
Westwood Studios
Franchise
Frank Herbert's Dune
Platforms
Acorn Archimedes, Genesis/MegaDrive, DOS, Amiga
Modes
Single player
IGDB users
90/100
Real Time Strategy (RTS)StrategyScience fiction