Farming Simulator 2013 cover art

Farming Simulator 2013

A methodical farm-management loop testing equipment economy and field logistics.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Driving machinery slowly has no twitch ceiling

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    No adversary at all, just fields and markets

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Crop prices fluctuate mildly and predictably

  4. Optimization

    cheat: A perfect solver / coach

    7/10

    Field rotation, equipment economy and market timing are the game

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2012
Developer
Giants Software
Platforms
PS3, PC, Mac, Vita, X360
Modes
Single player, Multiplayer, Co-operative
IGDB critics
30/100
IGDB users
70/100
SimulatorStrategy