Friday the 13th: The Game cover art

Friday the 13th: The Game

An asymmetric multiplayer horror game where counselors and a human Jason try to out-predict each other around random item spawns.

On Steam ↗
Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION4 /10READS7 /10VARIANCE5 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    4/10

    Juking, stunning, and minigame inputs matter modestly

  2. Reads

    cheat: Out-predict an adaptive opponent

    7/10

    Jason and counselors are humans predicting each other

  3. Variance

    cheat: See what's hidden / map the RNG

    5/10

    Random item spawns and hidden objective parts

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    Objective routes and perk loadouts are learnable

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2017
Developer
Illfonic
Franchise
Friday the 13th
Platforms
PS4, PC, XONE, Switch
Modes
Single player, Multiplayer, Co-operative
IGDB critics
61/100
IGDB users
66/100
IndieActionHorrorSurvivalStealth