From the Depths cover art
Pure Optimizationvehicle engineering sandbox

From the Depths

A vehicle engineering sandbox where battles are won at the blueprint stage, block by block.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS2 /10VARIANCE2 /10OPTIMIZATION9 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Building, not piloting, decides battles

  2. Reads

    cheat: Out-predict an adaptive opponent

    2/10

    Multiplayer design counters exist but are niche

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Battle physics add minor chaos

  4. Optimization

    cheat: A perfect solver / coach

    9/10

    Engineering hulls, engines, and weapon systems is bottomless

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2020
Developer
Brilliant Skies Ltd.
Platforms
Linux, PC, Mac
Modes
Single player, Multiplayer, Co-operative
IGDB users
92/100
Role-playing (RPG)SimulatorStrategyAdventureIndieActionScience fictionWarfare4X (explore, expand, exploit, and exterminate)