Frontlines: Fuel of War cover art

Frontlines: Fuel of War

Large-scale shooter mechanics and positional guessing along a shifting frontline.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION7 /10READS4 /10VARIANCE3 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    7/10

    Gunplay, vehicles and drone control reward raw mechanics

  2. Reads

    cheat: Out-predict an adaptive opponent

    4/10

    Human frontline pushes invite positional outguessing

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Large-map spawn and vehicle luck add noise

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    Loadout roles and frontline map control are learnable

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2008
Developer
Kaos Studios
Platforms
PC, X360
Modes
Single player, Multiplayer, Co-operative
IGDB critics
76/100
IGDB users
67/100
ShooterActionScience fiction