God Eater Resurrection cover art

God Eater Resurrection

Hunting-game loop - learning fixed monster movesets and optimising gear builds.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION6 /10READS0 /10VARIANCE2 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    6/10

    Dodge timing and devour windows against fast Aragami

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Aragami movesets are scripted, never modelling you

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Material drop rates add grind noise

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Blade builds, bullet crafting and moveset study drive hunts

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2015
Developer
Shift
Franchise
God Eater
Platforms
PS4, PC, Vita
Modes
Single player, Co-operative
IGDB critics
72/100
IGDB users
69/100
Role-playing (RPG)Hack and slash/Beat 'em upActionFantasyScience fiction