Guns of Icarus Online cover art
Mind & Mathteam airship combat

Guns of Icarus Online

A team airship battler testing crew coordination and outmaneuvering human captains.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION5 /10READS6 /10VARIANCE2 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    5/10

    Gunnery arcs and repair juggling need competent hands

  2. Reads

    cheat: Out-predict an adaptive opponent

    6/10

    Human captains feint, reposition and counter your ship tactics

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Cloud cover hides ships briefly, little else random

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Loadouts, role coordination and positioning are deeply plannable

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2012
Developer
Muse Games
Platforms
Linux, PC, Mac
Modes
Multiplayer, Co-operative
IGDB users
55/100
ShooterSimulatorTacticalAdventureIndieActionFantasyHistorical