Hidden in Plain Sight cover art
Pure Mind Gameslocal party deduction

Hidden in Plain Sight

A couch party game where players imitate AI characters and try to spot which sprites are human.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION3 /10READS9 /10VARIANCE4 /10OPTIMIZATION2 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    3/10

    Simple inputs; a steady trigger finger helps slightly.

  2. Reads

    cheat: Out-predict an adaptive opponent

    9/10

    Acting like an NPC against watching humans is the entire game.

  3. Variance

    cheat: See what's hidden / map the RNG

    4/10

    NPC crowds and random objectives provide cover noise.

  4. Optimization

    cheat: A perfect solver / coach

    2/10

    Minimal systems; little to optimize beyond NPC mimicry.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2011
Developer
Adam Spragg Games
Platforms
Linux, PC, Mac, X360, XONE, Switch
Modes
Multiplayer, Co-operative
IGDB critics
80/100
IGDB users
86/100
StrategyIndieActionParty