James Bond 007: Blood Stone cover art

James Bond 007: Blood Stone

Tests competent cover-shooter aim through scripted cinematic set pieces.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION5 /10READS1 /10VARIANCE2 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    5/10

    Cover shooting and driving chases need moderate aim and timing

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    Campaign enemies follow scripts; multiplayer was thin and short-lived

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Set-piece encounters are scripted and quickly learned

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    Learning encounter layouts and takedown chains smooths each level

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2010
Developer
Bizarre Creations
Franchise
James Bond
Platforms
PS3, PC, X360, NDS
Modes
Single player, Multiplayer
IGDB critics
47/100
IGDB users
71/100
ShooterActionStealth