Gamorium's take

Learning boss patterns and tuning command-deck builds with moderate action demands.
the cheat-test profile
Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.
cheat: Aimbot - perfect inputs
Flowmotion combat asks moderate timing, rarely punishing
cheat: Out-predict an adaptive opponent
Bosses run scripted patterns with no player modelling
cheat: See what's hidden / map the RNG
Dream Eater drops and spirit rolls add mild randomness
cheat: A perfect solver / coach
Command decks, spirit builds and boss patterns are learnable systems
Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.
These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.
The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.
Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.

The Witcher 2: Assassins of Kings
Practiced Mastery · action RPG