Kingdom Rush Origins cover art

Kingdom Rush Origins

Solving fixed enemy waves with optimal tower placement and upgrade routing.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION2 /10READS0 /10VARIANCE2 /10OPTIMIZATION8 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    2/10

    Hero micro and ability timing help but rarely decide waves

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Enemy waves are fully scripted, nothing adapts to you

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Wave compositions are fixed once a level is learned

  4. Optimization

    cheat: A perfect solver / coach

    8/10

    Tower placement, upgrade routing and wave knowledge solve each map

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2014
Developer
Ironhide Game Studio
Platforms
Linux, Android, PC, iOS, Mac, XONE, Switch
Modes
Single player
IGDB critics
70/100
IGDB users
73/100
Real Time Strategy (RTS)StrategyIndieActionFantasy