Mario & Sonic at the London 2012 Olympic Games cover art

Mario & Sonic at the London 2012 Olympic Games

An Olympic minigame collection testing short bursts of motion-control timing.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION5 /10READS2 /10VARIANCE3 /10OPTIMIZATION2 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    5/10

    Waggle timing and button rhythm decide each event

  2. Reads

    cheat: Out-predict an adaptive opponent

    2/10

    Party opponents are barely predictable or worth predicting

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Event RNG and motion-control noise add slop

  4. Optimization

    cheat: A perfect solver / coach

    2/10

    Per-event tricks are learned in minutes

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2012
Developer
Sega Sports R&D
Franchise
Sonic The Hedgehog
Platforms
3DS
Modes
Single player, Split screen
IGDB users
59/100
SportActionParty