Metroid Prime: Federation Force cover art

Metroid Prime: Federation Force

Co-op aim and loadout planning against scripted alien encounters.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION6 /10READS1 /10VARIANCE2 /10OPTIMIZATION5 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    6/10

    Aimbot would carry the co-op shooting and boss dodging

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    Enemies follow scripted patterns, never modelling the squad

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Mission layouts are fixed once learned

  4. Optimization

    cheat: A perfect solver / coach

    5/10

    Loadout and MOD choices plus learned boss patterns decide missions

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2016
Developer
Next Level Games
Franchise
Metroid
Platforms
3DS
Modes
Single player, Multiplayer, Co-operative
IGDB critics
66/100
IGDB users
31/100
ShooterAdventureActionScience fiction