Might & Magic: Clash of Heroes cover art

Might & Magic: Clash of Heroes

A puzzle-battle RPG where you line up colour-matched units into attacking and defending formations.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS2 /10VARIANCE4 /10OPTIMIZATION8 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Turn-based unit shuffling; no dexterity.

  2. Reads

    cheat: Out-predict an adaptive opponent

    2/10

    Optional PvP adds light mind games; campaign AI is scripted.

  3. Variance

    cheat: See what's hidden / map the RNG

    4/10

    Random unit reinforcements shape each turn.

  4. Optimization

    cheat: A perfect solver / coach

    8/10

    Chaining formations and army builds is deeply solvable.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2009
Developer
Tag Games
Franchise
Might and Magic
Platforms
PS3, Android, PC, iOS, X360, NDS
Modes
Single player, Multiplayer, Co-operative
IGDB critics
85/100
IGDB users
78/100
PuzzleRole-playing (RPG)StrategyAdventureFantasy