Prince of Persia: Revelations cover art

Prince of Persia: Revelations

An acrobatic action platformer testing traversal execution and memorised trap routes.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION7 /10READS0 /10VARIANCE1 /10OPTIMIZATION5 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    7/10

    Acrobatic traversal and combo timing define the experience

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Enemies follow fixed combat scripts

  3. Variance

    cheat: See what's hidden / map the RNG

    1/10

    Traps and layouts never change

  4. Optimization

    cheat: A perfect solver / coach

    5/10

    Route knowledge and trap memorisation smooth each section

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2005
Developer
Ubisoft Montreal
Franchise
Prince of Persia
Platforms
PSP
Modes
Single player
IGDB critics
60/100
IGDB users
59/100
PlatformHack and slash/Beat 'em upAction