Project Justice cover art

Project Justice

The Rival Schools sequel expanding to three-person teams with cinematic team-up super attacks.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION7 /10READS7 /10VARIANCE1 /10OPTIMIZATION5 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    7/10

    Three-character team supers and air combos need precise timing.

  2. Reads

    cheat: Out-predict an adaptive opponent

    7/10

    Burning Vigor baits and team-up interrupts are human guessing.

  3. Variance

    cheat: See what's hidden / map the RNG

    1/10

    Fully deterministic.

  4. Optimization

    cheat: A perfect solver / coach

    5/10

    Team composition and meter routing reward study.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2000
Developer
Capcom
Platforms
Arcade, DC
Modes
Single player, Multiplayer
IGDB users
81/100
Fighting