Project Wingman cover art

Project Wingman

An indie love letter to arcade flight combat with relentless missile-dodging dogfights.

On Steam ↗
Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION7 /10READS0 /10VARIANCE2 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    7/10

    Dense missile spam demands constant evasive flying and aim.

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Enemy aces are scripted set pieces.

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Fixed missions; conquest mode adds light randomness.

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Loadout choice and learned mission flow decide harder difficulties.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2020
Developer
Sector D2
Platforms
PC, Steam VR, XONE
Modes
Single player, Multiplayer, Co-operative
IGDB critics
79/100
IGDB users
83/100
SimulatorIndieActionWarfare