Ravenswatch cover art

Ravenswatch

A co-op action roguelite where fast combat execution and talent-tree specialisation carry runs.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION7 /10READS0 /10VARIANCE5 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    7/10

    Real-time co-op combat with fast Nightmares demands responsive play

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Nightmare enemies are scripted; no adaptive opponent

  3. Variance

    cheat: See what's hidden / map the RNG

    5/10

    Talent and upgrade draws vary available power spikes per run

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Talent tree specialisation and run objectives form the optimisation layer

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2024
Developer
Passtech Games
Platforms
Series X|S, PS4, Switch 2, PC, PS5, XONE, Switch
Modes
Single player, Multiplayer, Co-operative
IGDB critics
90/100
IGDB users
89/100
Role-playing (RPG)Hack and slash/Beat 'em upAdventureAction