Secret Neighbor cover art
Bluff & Deductionasymmetric social deduction

Secret Neighbor

Kids loot a house for basement keys while one of them is secretly the Neighbor in disguise.

On Steam ↗
Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION4 /10READS7 /10VARIANCE6 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    4/10

    Chases, juking, and grabs need real motor skill.

  2. Reads

    cheat: Out-predict an adaptive opponent

    7/10

    The disguised Neighbor wins by out-modeling suspicious kids.

  3. Variance

    cheat: See what's hidden / map the RNG

    6/10

    Hidden Neighbor identity and random key spawns obscure information.

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    House layouts and key routes are mappable with play.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2019
Developer
DYNAMIC PIXELS
Platforms
Stadia, PS4, PC, iOS, XONE, Switch
Modes
Single player, Multiplayer, Co-operative
IGDB critics
40/100
IGDB users
60/100
AdventureIndieActionHorror