Seum: Speedrunners from Hell cover art

Seum: Speedrunners from Hell

A speedrun platformer testing twitch execution of heavily optimised routes.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION9 /10READS0 /10VARIANCE0 /10OPTIMIZATION7 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    9/10

    Frame-tight jumps, fireball shots and teleports decide every millisecond

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Solo time-trial - nothing adapts to you

  3. Variance

    cheat: See what's hidden / map the RNG

    0/10

    Maps are fixed and fully known after one run

  4. Optimization

    cheat: A perfect solver / coach

    7/10

    Route-finding and trick discovery shave the seconds that matter

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2016
Developer
Pine Studio
Platforms
PS4, Linux, PC, Mac, XONE
Modes
Single player
IGDB critics
65/100
IGDB users
61/100
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