Sherlock Holmes Versus Jack the Ripper cover art

Sherlock Holmes Versus Jack the Ripper

Methodical clue gathering and deduction puzzles with one authored answer.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS0 /10VARIANCE3 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Pointing and clicking through crime scenes

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    The Ripper is a fixed authored mystery, not an adapting foe

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Clues are hidden information until uncovered

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Deduction boards and puzzle chains have single solutions

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2009
Developer
Frogwares
Franchise
Sherlock Holmes
Platforms
PC, X360
Modes
Single player
IGDB critics
66/100
IGDB users
74/100
Point-and-clickPuzzleRole-playing (RPG)AdventureFantasyThrillerHistoricalDramaMystery