Shin Megami Tensei IV: Apocalypse cover art

Shin Megami Tensei IV: Apocalypse

Streamlined SMT IV follow-up that sharpens demon fusion and weakness exploitation into a cleaner system test.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS0 /10VARIANCE4 /10OPTIMIZATION9 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Turn-based menus only.

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Partners and bosses follow fixed scripts.

  3. Variance

    cheat: See what's hidden / map the RNG

    4/10

    Smirk and negotiation RNG, tamer than IV.

  4. Optimization

    cheat: A perfect solver / coach

    9/10

    Refined fusion, affinities, and partner synergies are highly solvable.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2016
Developer
Atlus
Franchise
Megami Tensei
Platforms
3DS
Modes
Single player
IGDB critics
85/100
IGDB users
73/100
Role-playing (RPG)AdventureActionFantasyScience fictionHorror