Star Trek Online cover art

Star Trek Online

A Star Trek MMORPG where ship build theorycrafting decides outcomes more than piloting.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION3 /10READS1 /10VARIANCE2 /10OPTIMIZATION8 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    3/10

    Space combat is positional but slow and forgiving.

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    Scripted missions; PvP is marginal.

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Episodes are fixed; loot boxes add minor randomness.

  4. Optimization

    cheat: A perfect solver / coach

    8/10

    Ship builds, bridge officers, and DPS math dominate.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

Game details

Released
2010
Developer
Cryptic Studios
Franchise
Star Trek
Platforms
PS4, PC, Mac, XONE
Modes
Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
IGDB critics
68/100
IGDB users
64/100
Role-playing (RPG)SimulatorStrategyTacticalAdventureActionScience fictionWarfare