Star Wars: The Old Republic cover art

Star Wars: The Old Republic

A narrative-heavy MMORPG where class rotation optimisation matters in raids and PvP warzones.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION5 /10READS3 /10VARIANCE3 /10OPTIMIZATION7 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    5/10

    Operation combat has moderate GCD management and positional demands

  2. Reads

    cheat: Out-predict an adaptive opponent

    3/10

    PvP warzones feature real adaptive opponents

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Gear drop RNG is present but secondary to ability knowledge

  4. Optimization

    cheat: A perfect solver / coach

    7/10

    Advanced class ability rotations and set bonus builds are solvable

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2011
Developer
BioWare Austin
Franchise
Star Wars
Platforms
PC, Mac
Modes
Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
IGDB critics
85/100
IGDB users
76/100
Role-playing (RPG)FantasyScience fiction