
State of Decay: Year-One Survival Edition
A zombie survival game tested mainly at the community-management and logistics layer.
the cheat-test profile
The four axes - the argument
Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.
Execution
cheat: Aimbot - perfect inputs
4/10Melee and driving need competence, not mastery
Reads
cheat: Out-predict an adaptive opponent
0/10Zombies swarm on scripted-plus-random logic, never adapting
Variance
cheat: See what's hidden / map the RNG
4/10Survivor traits, infestations and loot rolls vary each community
Optimization
cheat: A perfect solver / coach
7/10Base building, resource flow and survivor management drive survival
How to read this
Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.
These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.
The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.
Compare with
Similar games
see all →Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.

Castlevania II: Simon's Quest
Pure Optimization · adventure platformer
Game details
- Released
- 2015
- Developer
- Undead Labs
- Platforms
- PC, XONE
- Modes
- Single player, Multiplayer, Co-operative
- IGDB critics
- 66/100
- IGDB users
- 71/100




