Strife cover art

Strife

Tests macro optimisation and human prediction in a simplified MOBA frame.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION5 /10READS6 /10VARIANCE2 /10OPTIMIZATION7 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    5/10

    Skillshots and teamfight positioning need mechanical sharpness

  2. Reads

    cheat: Out-predict an adaptive opponent

    6/10

    Human laners juke, rotate and adapt constantly

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Shared map with little hidden beyond fog of war

  4. Optimization

    cheat: A perfect solver / coach

    7/10

    Builds, crafting and macro economy decide most games

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2015
Developer
S2 Games
Platforms
Linux, PC, Mac
Modes
Single player, Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
IGDB users
60/100
Real Time Strategy (RTS)Role-playing (RPG)StrategyHack and slash/Beat 'em upMOBAActionFantasy