Tales of the Neon Sea cover art

Tales of the Neon Sea

Methodical clue-gathering and puzzle deduction through a scripted cyberpunk mystery.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS0 /10VARIANCE2 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Pixel-hunting and clicking puzzle pieces needs no dexterity

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    A scripted detective story with no adaptive adversary

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Clues are scripted-but-unknown until the scene is searched

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Deducing puzzle solutions from gathered clues is the whole test

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2019
Developer
Palm Pioneer
Platforms
Series X|S, PS4, Android, PC, iOS, PS5, XONE, Switch
Modes
Single player
IGDB critics
60/100
IGDB users
67/100
Point-and-clickPuzzleRole-playing (RPG)AdventureIndieArcadeScience fiction