Tales of Xillia 2 cover art

Tales of Xillia 2

A direct JRPG sequel whose combat depth lives in optimizable build systems.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION4 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    4/10

    Weapon-swapping Chromatus combat asks for real-time timing

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Scripted encounters; nothing models the player

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    First-pass unknowns in elemental affinities and drops

  4. Optimization

    cheat: A perfect solver / coach

    7/10

    Debt payments, allium orbs, and affinity stacking are systems

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2012
Developer
Bandai Namco Studios
Franchise
Tales of
Platforms
PS3
Modes
Single player, Co-operative
IGDB critics
69/100
IGDB users
78/100
Role-playing (RPG)ActionFantasy