Gamorium's take

An open-world RPG mostly about discovering and stacking exploitable progression systems.
the cheat-test profile
Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.
cheat: Aimbot - perfect inputs
Combat is forgiving; aim and timing rarely punish you.
cheat: Out-predict an adaptive opponent
Enemy AI is scripted and exploitable; not adaptive.
cheat: See what's hidden / map the RNG
Loot tables and leveled lists inject mild randomness.
cheat: A perfect solver / coach
Skill stacking, enchant loops, and exploits are deeply solvable.
Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.
These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.
The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.
Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.

Super Mario RPG: Legend of the Seven Stars
Pure Optimization · turn-based RPG