The Hundred Line: Last Defense Academy cover art

The Hundred Line: Last Defense Academy

Tactical action-point puzzles threaded through a branching hidden-truth narrative.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS0 /10VARIANCE4 /10OPTIMIZATION7 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Turn-based tactics and reading require no dexterity

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Monsters and classmates follow authored scripts

  3. Variance

    cheat: See what's hidden / map the RNG

    4/10

    Route branches and story twists are hidden information to uncover

  4. Optimization

    cheat: A perfect solver / coach

    7/10

    Action-point puzzles and route planning are the solvable spine

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2025
Developer
Too Kyo Games
Platforms
PC, Switch
Modes
Single player
IGDB critics
82/100
IGDB users
80/100
Role-playing (RPG)SimulatorStrategyAdventureVisual NovelScience fictionSurvival