The Ship: Murder Party cover art

The Ship: Murder Party

Cruise passengers each hunt an assigned target while acting natural enough to avoid their own assassin.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION3 /10READS7 /10VARIANCE6 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    3/10

    Landing kills and fleeing guards needs some dexterity.

  2. Reads

    cheat: Out-predict an adaptive opponent

    7/10

    Spotting which passenger is your human hunter is psychological.

  3. Variance

    cheat: See what's hidden / map the RNG

    6/10

    Unknown quarry assignments and weapon luck cloud each round.

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    Needs management and guard patterns are learnable systems.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2006
Developer
Outerlight
Platforms
PC, Mac
Modes
Single player, Multiplayer
IGDB critics
80/100
IGDB users
60/100
ShooterRole-playing (RPG)IndieAction