Gamorium's take

Mastering fixed guard circuits and tool inventories to ghost sprawling levels without a trace.
the cheat-test profile
Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.
cheat: Aimbot - perfect inputs
Fine arrow placement and rope climbing require care, not twitch
cheat: Out-predict an adaptive opponent
Mechanist guards run scripted beats, never adapting to tactics
cheat: See what's hidden / map the RNG
Camera placements and patrol timing are hidden on first entry
cheat: A perfect solver / coach
Loot routing and tool economy are fully optimisable once learned
Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.
These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.
The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.
Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.
cross-genreKnights of the Old Republic
Pure Optimization · story-driven RPG