Tom Clancy's Ghost Recon Phantoms cover art

Tom Clancy's Ghost Recon Phantoms

Team cover-shooter gunfights layered with human prediction and loadout planning.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION7 /10READS5 /10VARIANCE2 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    7/10

    Cover-based gunfights still come down to aim

  2. Reads

    cheat: Out-predict an adaptive opponent

    5/10

    Coordinated human squads fake rotations and bait pushes

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Device cooldowns and spawns add mild unknowns

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    Class loadouts and gear progression shape engagements

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2014
Developer
Ubisoft Singapore
Franchise
Tom Clancy’s
Platforms
PC, WiiU
Modes
Multiplayer
IGDB critics
55/100
IGDB users
55/100
ShooterRole-playing (RPG)ActionWarfare