Tom Clancy's Rainbow Six: Vegas 2 cover art

Tom Clancy's Rainbow Six: Vegas 2

A cover-shooter Rainbow Six blending tactical room-clearing with solid gunplay.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION7 /10READS3 /10VARIANCE3 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    7/10

    Cover-based gunfights still punish poor aim

  2. Reads

    cheat: Out-predict an adaptive opponent

    3/10

    Multiplayer brings some human adaptation; AI is scripted

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Enemy placements partially unknown per encounter

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Room-clearing order and squad commands are solvable tactics

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2008
Developer
Ubisoft Montreal
Franchise
Tom Clancy’s
Platforms
PS3, PC, X360
Modes
Single player, Multiplayer, Co-operative, Split screen
IGDB critics
82/100
IGDB users
77/100
ShooterStrategyTacticalActionWarfare