Total War Saga: Thrones of Britannia cover art

Total War Saga: Thrones of Britannia

A focused Total War set in Viking-age Britain, trading scale for tighter kingdom management.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION3 /10READS2 /10VARIANCE3 /10OPTIMIZATION8 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    3/10

    Real-time battle micro matters in close fights

  2. Reads

    cheat: Out-predict an adaptive opponent

    2/10

    Multiplayer battles involve some human prediction

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Campaign events and AI moves add mild uncertainty

  4. Optimization

    cheat: A perfect solver / coach

    8/10

    Settlement planning and army composition decide the campaign

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2018
Developer
The Creative Assembly
Franchise
Total War
Platforms
Linux, PC, Mac
Modes
Single player, Multiplayer, Co-operative
IGDB critics
76/100
IGDB users
70/100
Real Time Strategy (RTS)StrategyTurn-based strategy (TBS)ActionHistorical