Town of Salem cover art
Pure Mind Gamessocial deduction game

Town of Salem

A text-based social deduction game that distils bluffing, counter-deduction, and role optimisation against human opponents.

On Steam ↗
Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION0 /10READS9 /10VARIANCE4 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    0/10

    Text voting and clicking have no physical demand

  2. Reads

    cheat: Out-predict an adaptive opponent

    9/10

    Modelling human bluffers who adapt to your deductions is the game

  3. Variance

    cheat: See what's hidden / map the RNG

    4/10

    Role assignments and night-action targets vary every game

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    Role knowledge and voting strategy are learnable optimal policies

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2014
Developer
BlankMediaGames
Platforms
browser, Android, PC, iOS, Mac
Modes
Multiplayer, Co-operative
IGDB users
68/100
Role-playing (RPG)StrategyIndieActionSurvivalHistoricalMystery