
Transport Fever
Logistics sim spanning 150 years of building profitable train, road, and ship networks.
the cheat-test profile
The four axes - the argument
Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.
Execution
cheat: Aimbot - perfect inputs
1/10Slow-paced construction interface, no hands test
Reads
cheat: Out-predict an adaptive opponent
0/10No adaptive opposition, just simulated demand
Variance
cheat: See what's hidden / map the RNG
2/10Map generation varies starting conditions slightly
Optimization
cheat: A perfect solver / coach
9/10Line profitability and cargo chains are solvable logistics
How to read this
Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.
These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.
The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.
Compare with
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see all →Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.
Game details
- Released
- 2016
- Developer
- Urban Games
- Platforms
- Linux, PC, Mac
- Modes
- Single player
- IGDB critics
- 88/100
- IGDB users
- 89/100



