Tyranny cover art

Tyranny

A faction-routing RPG where custom spell combinations and allegiance optimization define the most efficient path.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS1 /10VARIANCE4 /10OPTIMIZATION8 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Combat is secondary; faction routing and dialogue are the main skill axes

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    Scripted NPC factions respond to choices but follow fixed logic trees

  3. Variance

    cheat: See what's hidden / map the RNG

    4/10

    Skill check thresholds and hidden lore flags create unknown-information branches

  4. Optimization

    cheat: A perfect solver / coach

    8/10

    Combo spell crafting and faction reputation routing reward system knowledge

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

Game details

Released
2016
Developer
Obsidian Entertainment
Platforms
Linux, PC, Mac
Modes
Single player
IGDB critics
81/100
IGDB users
83/100
Real Time Strategy (RTS)Role-playing (RPG)StrategyAdventureActionFantasyOpen world