Gamorium's take

A neutral-focused fighter where managing the GRD gauge against an adapting opponent creates a constant strategic tug-of-war.
the cheat-test profile
Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.
cheat: Aimbot - perfect inputs
GRD-boosted combos and precise Chain Shift timing demand real execution
cheat: Out-predict an adaptive opponent
GRD tug-of-war with a human opponent is persistently adaptive
cheat: See what's hidden / map the RNG
No RNG; GRD state is visible information
cheat: A perfect solver / coach
GRD management theory and optimal punish routing are well-documented
Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.
These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.
The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.
Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.