War of the Roses cover art

War of the Roses

Directional melee duels testing swing timing against humans who feint back.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION7 /10READS6 /10VARIANCE1 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    7/10

    Directional swings, parries and timing decide every melee duel

  2. Reads

    cheat: Out-predict an adaptive opponent

    6/10

    Human duellists feint and adapt - prediction wins exchanges

  3. Variance

    cheat: See what's hidden / map the RNG

    1/10

    Almost nothing random in a sword exchange

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    Loadout building and class knowledge set the floor

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2012
Developer
Fatshark
Platforms
PC
Modes
Multiplayer
IGDB critics
79/100
IGDB users
46/100
AdventureAction