Advanced Dungeons & Dragons: Hillsfar cover art

games like

Advanced Dungeons & Dragons: Hillsfar

Advanced Dungeons & Dragons: Hillsfar leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION4 /10READS0 /10VARIANCE3 /10OPTIMIZATION5 /10

12 games like Advanced Dungeons & Dragons: Hillsfar

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Assassin's Creed Origins cover art
Assassin's Creed OriginsPracticed Mastery · action RPG

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - Guard AI scripted, predictable.

full comparison →
Metro 2033 cover art
Metro 2033Practiced Mastery · atmospheric survival FPS

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - scarce-ammo gunfights punish sloppy aim

full comparison →
Mass Effect: Andromeda cover art
Mass Effect: AndromedaPracticed Mastery · sci-fi action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - jump-jet mobility raises the combat ceiling

full comparison →
Assassin's Creed Valhalla cover art
Assassin's Creed ValhallaPracticed Mastery · action RPG

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - Enemies scripted and predictable.

full comparison →
Marvel's Guardians of the Galaxy cover art
Marvel's Guardians of the GalaxyPracticed Mastery · narrative action adventure

Both lean on execution about the same (4 vs 4). Biggest difference: variance (3 vs 2) - story beats unknown only on first playthrough

full comparison →
A Plague Tale: Requiem cover art
A Plague Tale: RequiemPracticed Mastery · cinematic stealth

Both lean on execution about the same (4 vs 4). Biggest difference: variance (3 vs 2) - Minor encounter variability.

full comparison →
The Witcher 2: Assassins of Kings - Enhanced Edition cover art

Both lean on execution about the same (4 vs 4). Biggest difference: variance (3 vs 2) - alchemy and loot drops vary

full comparison →
Indiana Jones and the Great Circle cover art
Indiana Jones and the Great CirclePracticed Mastery · first-person adventure

Both lean on execution about the same (4 vs 4). Biggest difference: variance (3 vs 2) - Guard layouts surprise on first infiltration

full comparison →
Marvel: Ultimate Alliance cover art
Marvel: Ultimate AlliancePracticed Mastery · action RPG brawler

Both lean on execution about the same (4 vs 4). Biggest difference: variance (3 vs 2) - some loot and unlock randomness

full comparison →
Watch Dogs: Legion cover art
Watch Dogs: LegionPracticed Mastery · open-world hacking

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - AI scripted; no real modeling.

full comparison →
The Lord of the Rings: War in the North cover art
The Lord of the Rings: War in the NorthPracticed Mastery · co-op action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Melee timing and crit windows reward active hands

full comparison →
Minecraft Dungeons cover art
Minecraft DungeonsPracticed Mastery · dungeon crawler

Both lean on execution about the same (4 vs 4). Biggest difference: variance (3 vs 4) - Random loot and enchantment rolls drive power

full comparison →

Game details

Released
1989
Developer
Westwood Associates
Franchise
Dungeons & Dragons
Platforms
C64, Atari-ST, DOS, Amiga, famicom, NES
Modes
Single player
IGDB users
61/100
Role-playing (RPG)AdventureFantasy