Armies of Exigo cover art

games like

Armies of Exigo

Armies of Exigo leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Strategy - then ranked by cheat-test profile.

EXECUTION6 /10READS5 /10VARIANCE4 /10OPTIMIZATION7 /10

Like Armies of Exigo, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

9 games like Armies of Exigo

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Warcraft II: Tides of Darkness cover art
Warcraft II: Tides of DarknessPracticed Mastery · real-time strategy

Both lean on execution about the same (6 vs 6). Biggest difference: variance (4 vs 3) - Fog of war conceals enemy tech and armies

full comparison →
Command & Conquer: Tiberian Sun cover art
Command & Conquer: Tiberian SunGrand Arena · real-time strategy

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 6) - NOD vs GDI asymmetry means opponent strategy must be predicted

full comparison →
Age of Empires II: The Age of Kings cover art
Age of Empires II: The Age of KingsGrand Arena · real-time strategy

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 7) - High-level play is predicting human openings

full comparison →
Battlefield 4 cover art
Battlefield 4Competitive PvP · military FPS

Both lean on reads about the same (5 vs 5). Biggest difference: optimization (7 vs 5) - Loadout tuning and objective rotation knowledge

full comparison →
Age of Mythology cover art
Age of MythologyMind & Math · mythological RTS

Both lean on variance about the same (4 vs 4). Biggest difference: execution (6 vs 5) - Standard RTS micro demands

full comparison →
World of Tanks cover art
World of TanksMind & Math · tank PvP shooter

Both lean on optimization about the same (7 vs 7). Biggest difference: reads (5 vs 7) - Map positioning versus humans is reads

full comparison →
The Lord of the Rings: The Battle for Middle-earth II cover art
The Lord of the Rings: The Battle for Middle-earth IIPracticed Mastery · real-time strategy

Both lean on reads about the same (5 vs 5). Biggest difference: variance (4 vs 2) - Mostly open information, light randomness

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Guild Wars 2 cover art
Guild Wars 2Practiced Mastery · action MMORPGcross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - WvW and structured PvP feature real adaptive opponents

full comparison →
The Division 2 cover art
The Division 2Practiced Mastery · looter shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Dark Zone and conflict PvP feature real adaptive opponents

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Game details

Released
2004
Developer
Black Hole Entertainment
Platforms
PC
Modes
Single player, Multiplayer
IGDB critics
69/100
IGDB users
83/100
Real Time Strategy (RTS)StrategyFantasyHistorical