Art of Fighting 3: The Path of The Warrior cover art

games like

Art of Fighting 3: The Path of The Warrior

Art of Fighting 3: The Path of The Warrior leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Arcade - then ranked by cheat-test profile.

EXECUTION7 /10READS7 /10VARIANCE1 /10OPTIMIZATION5 /10

Like Art of Fighting 3: The Path of The Warrior, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Art of Fighting 3: The Path of The Warrior

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

SoulCalibur III cover art
SoulCalibur IIICompetitive PvP · 3D fighting game

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Mortal Kombat: Deception cover art
Mortal Kombat: DeceptionCompetitive PvP · 3D fighting game

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Super Smash Bros. cover art
Super Smash Bros.Competitive PvP · platform fighter

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Item spawns add randomness; tournament rules strip most of it.

full comparison →
Injustice: Gods Among Us cover art
Injustice: Gods Among UsGrand Arena · 2D fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: reads (7 vs 8) - Clash wager reads and opponent pattern prediction against humans

full comparison →
Dragon Ball Z: Budokai Tenkaichi 3 cover art
Dragon Ball Z: Budokai Tenkaichi 3Competitive PvP · arena fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: reads (7 vs 6) - Versus humans, baiting counters and vanish wars is prediction

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TagPro cover art
TagProCompetitive PvP · online capture-the-flag

Both lean on execution about the same (7 vs 7). Biggest difference: reads (7 vs 6) - Human defenders adapt to your routes every match

full comparison →
Tekken cover art
TekkenCompetitive PvP · 3D fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Frame-tight inputs, juggle combos, movement demand trained hands

full comparison →
Mortal Kombat Trilogy cover art
Mortal Kombat TrilogyCompetitive PvP · fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: reads (7 vs 6) - Human opponents must be baited into unsafe moves

full comparison →
Marvel vs. Capcom: Clash of Super Heroes cover art
Marvel vs. Capcom: Clash of Super HeroesCompetitive PvP · tag fighting game

Both lean on reads about the same (7 vs 7). Biggest difference: execution (7 vs 8) - Chain combos, assists and infinites demand fast precise hands

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Street Fighter X Tekken cover art
Street Fighter X TekkenGrand Arena · tag fighting game

Both lean on reads about the same (7 vs 7). Biggest difference: execution (7 vs 8) - Tag combos and juggle timing demand practiced hands

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Battlerite cover art
BattleriteCompetitive PvP · arena brawler

Both lean on reads about the same (7 vs 7). Biggest difference: execution (7 vs 8) - Skillshot aim, dodges, and tight cooldown timing

full comparison →
Mortal Kombat vs. DC Universe cover art
Mortal Kombat vs. DC UniverseCompetitive PvP · crossover fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: reads (7 vs 6) - Human mixups, though a simpler toolset than peers

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Game details

Released
1996
Developer
SNK
Platforms
Arcade, neogeoaes, Wii, PC, Neo Geo CD
Modes
Single player, Multiplayer, Co-operative
IGDB users
66/100
FightingArcadeAction