Battle: Los Angeles cover art

games like

Battle: Los Angeles

Battle: Los Angeles leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION6 /10READS0 /10VARIANCE1 /10OPTIMIZATION3 /10

12 games like Battle: Los Angeles

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Half-Life 2 cover art
Half-Life 2Pure Mechanics · linear FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Combine AI scripted, non-adaptive.

full comparison →
Uncharted 4: A Thief's End cover art
Uncharted 4: A Thief's EndPracticed Mastery · cinematic action

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Cover shooting and platforming reward timing.

full comparison →
Wolfenstein: The New Order cover art
Wolfenstein: The New OrderPracticed Mastery · linear FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Nazi AI scripted, predictable.

full comparison →
Sleeping Dogs cover art
Sleeping DogsPracticed Mastery · open-world crime

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - brawling and driving need timing/aim

full comparison →
Prey cover art
PreyPracticed Mastery · sci-fi FPS

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Standard FPS aim with portal disorientation added

full comparison →
High on Life cover art
High on LifePracticed Mastery · comedy FPS

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Standard FPS aim and movement gadgets

full comparison →
Warhammer 40,000: Space Marine cover art
Warhammer 40,000: Space MarinePracticed Mastery · third-person action

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Ork hordes follow scripted aggression

full comparison →
Tomb Raider III: Adventures of Lara Croft cover art
Tomb Raider III: Adventures of Lara CroftPracticed Mastery · action-adventure

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (3 vs 4) - exploration routes and puzzles solvable

full comparison →
Shadow the Hedgehog cover art
Shadow the HedgehogPracticed Mastery · action platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Platforming and gunplay control, loose but central

full comparison →
Call of Duty: Modern Warfare 2 Campaign Remastered cover art

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (3 vs 4) - Learning spawns and cover lines trivialises veteran difficulty

full comparison →
Clive Barker's Jericho cover art
Clive Barker's JerichoPracticed Mastery · horror squad shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Aim and squad-ability timing through corridor firefights

full comparison →
MDK cover art
MDKPracticed Mastery · third-person shooter

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (3 vs 4) - Learning arena gimmicks and item use solves each level

full comparison →

Game details

Released
2011
Developer
Saber Interactive
Platforms
PS3, PC, X360
Modes
Single player
IGDB critics
60/100
IGDB users
40/100
ShooterActionScience fiction