Black Mirror II: Reigning Evil cover art

games like

Black Mirror II: Reigning Evil

Black Mirror II: Reigning Evil leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE0 /10OPTIMIZATION7 /10

12 games like Black Mirror II: Reigning Evil

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Broken Sword: The Sleeping Dragon cover art
Broken Sword: The Sleeping DragonPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

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Syberia cover art
SyberiaPure Optimization · puzzle adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Linear journey with virtually no hidden-information surprises

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Deponia cover art
DeponiaPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Deterministic puzzle world with fixed solutions

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The Longest Journey cover art
The Longest JourneyPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Linear world states with essentially no hidden randomness

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Broken Age cover art
Broken AgePure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Deterministic puzzles with no randomness anywhere

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Thimbleweed Park cover art
Thimbleweed ParkPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Deterministic puzzles throughout the game

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Chaos on Deponia cover art
Chaos on DeponiaPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Deterministic solutions throughout second chapter

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Professor Layton and the Diabolical Box cover art
Professor Layton and the Diabolical BoxPure Optimization · puzzle adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Stylus taps - zero dexterity demand

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Monument Valley 2 cover art
Monument Valley 2Pure Optimization · perspective puzzle

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Deterministic authored levels

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Goodbye Deponia cover art
Goodbye DeponiaPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Fixed narrative outcome with deterministic puzzles

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Return to Monkey Island cover art
Return to Monkey IslandPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Virtually no randomness; solutions are static

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Monkey Island 2 Special Edition: LeChuck's Revenge cover art
Monkey Island 2 Special Edition: LeChuck's RevengePure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - no reflex demand, point-and-click only

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Game details

Released
2009
Developer
Cranberry Production
Platforms
PC
Modes
Single player
IGDB users
75/100
Point-and-clickAdventureHorrorMystery