Bleeding Edge cover art

games like

Bleeding Edge

Bleeding Edge leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION6 /10READS6 /10VARIANCE1 /10OPTIMIZATION5 /10

Like Bleeding Edge, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Bleeding Edge

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Dragon Ball Z: Budokai Tenkaichi 3 cover art
Dragon Ball Z: Budokai Tenkaichi 3Competitive PvP · arena fighting game

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Combo timing, dashes and beam clashes demand fast hands

full comparison →
SoulCalibur III cover art
SoulCalibur IIICompetitive PvP · 3D fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Spacing, movement and just-frame timing demand real hands

full comparison →
Mortal Kombat: Armageddon cover art
Mortal Kombat: ArmageddonCompetitive PvP · fighting game

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Combo strings and kombat timing decide exchanges

full comparison →
Mortal Kombat Trilogy cover art
Mortal Kombat TrilogyCompetitive PvP · fighting game

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Dial-a-combo inputs and run-meter pressure demand fast hands

full comparison →
Def Jam: Fight for NY cover art
Def Jam: Fight for NYCompetitive PvP · wrestling fighting game

Both lean on execution about the same (6 vs 6). Biggest difference: reads (6 vs 5) - Versus humans, baiting grabs and counters matters; AI is mappable.

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Mortal Kombat vs. DC Universe cover art
Mortal Kombat vs. DC UniverseCompetitive PvP · crossover fighting game

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Juggle combos and klose kombat timing

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PlayStation All-Stars Battle Royale cover art
PlayStation All-Stars Battle RoyaleCompetitive PvP · platform fighter

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Items and four-player chaos add mild randomness.

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Paladins cover art
PaladinsCompetitive PvP · hero shootercross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Hitscan aim and ability timing in firefights

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TagPro cover art
TagProCompetitive PvP · online capture-the-flagcross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Ball handling, boosts and juke precision decide grabs

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Splatoon cover art
SplatoonCompetitive PvP · team ink shootercross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Aim, swim-form movement and ink management are constant demands

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Pro Evolution Soccer 2015 cover art
Pro Evolution Soccer 2015Competitive PvP · football simulationcross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - First touch, through-ball timing and finishing demand precise sticks

full comparison →
Awesomenauts cover art
AwesomenautsGrand Arena · 2D MOBAcross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Small map and shop randomness.

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Game details

Released
2020
Developer
Ninja Theory
Platforms
PC, XONE
Modes
Multiplayer
IGDB critics
68/100
IGDB users
54/100
FightingAction