Bushido Blade cover art

games like

Bushido Blade

Bushido Blade leans Reads (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION6 /10READS8 /10VARIANCE1 /10OPTIMIZATION3 /10

Like Bushido Blade, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Bushido Blade

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Nidhogg cover art
NidhoggCompetitive PvP · fencing fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (6 vs 7) - Sword-height changes and dive-kicks need quick hands

full comparison →
Super Smash Bros. Brawl cover art
Super Smash Bros. BrawlCompetitive PvP · platform fighter

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 3) - Random tripping injects genuine uncontrollable RNG into movement.

full comparison →
Mortal Kombat cover art
Mortal KombatCompetitive PvP · fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: optimization (3 vs 5) - Frame data and matchup study converge to known answers

full comparison →
Brawlhalla cover art
BrawlhallaCompetitive PvP · platform fighter

Both lean on reads about the same (8 vs 8). Biggest difference: execution (6 vs 8) - Frame-tight inputs and recoveries decide stocks.

full comparison →
Dragon Ball Z: Budokai Tenkaichi 3 cover art
Dragon Ball Z: Budokai Tenkaichi 3Competitive PvP · arena fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: reads (8 vs 6) - Versus humans, baiting counters and vanish wars is prediction

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SoulCalibur III cover art
SoulCalibur IIICompetitive PvP · 3D fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: optimization (3 vs 5) - Frame data, matchup study and stage knowledge run deep

full comparison →
Battlerite cover art
BattleriteCompetitive PvP · arena brawler

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 8) - Skillshot aim, dodges, and tight cooldown timing

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ARMS cover art
ARMSCompetitive PvP · arena fighting game

Both lean on execution about the same (6 vs 6). Biggest difference: reads (8 vs 7) - Whiff-punish games against adapting humans

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PlayStation All-Stars Battle Royale cover art
PlayStation All-Stars Battle RoyaleCompetitive PvP · platform fighter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (8 vs 6) - Super-only kills make baiting human opponents the core decision.

full comparison →
TagPro cover art
TagProCompetitive PvP · online capture-the-flagcross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: reads (8 vs 6) - Human defenders adapt to your routes every match

full comparison →
FIFA Soccer 08 cover art
FIFA Soccer 08Competitive PvP · football simulationcross-genre

Both lean on optimization about the same (3 vs 3). Biggest difference: reads (8 vs 6) - Versus humans, baiting defenders and disguising attacks is core

full comparison →
Mario Tennis Aces cover art
Mario Tennis AcesCompetitive PvP · arcade tenniscross-genre

Both lean on optimization about the same (3 vs 3). Biggest difference: reads (8 vs 6) - Online tennis demands reading opponent placement

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Game details

Released
1997
Developer
Light Weight
Platforms
PS3, PS1, PSP
Modes
Single player, Multiplayer, Split screen
IGDB users
79/100
FightingHack and slash/Beat 'em upActionHistorical