Call of Duty: Roads to Victory cover art

games like

Call of Duty: Roads to Victory

Call of Duty: Roads to Victory leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION6 /10READS1 /10VARIANCE1 /10OPTIMIZATION3 /10

12 games like Call of Duty: Roads to Victory

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Half-Life 2 cover art
Half-Life 2Pure Mechanics · linear FPS

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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BioShock Infinite cover art
BioShock InfinitePracticed Mastery · linear FPS

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Skyline traversal and aiming reward inputs.

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Uncharted 4: A Thief's End cover art
Uncharted 4: A Thief's EndPracticed Mastery · cinematic action

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Cover shooting and platforming reward timing.

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Tomb Raider (2013) cover art
Tomb Raider (2013)Practiced Mastery · action adventure

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Bow aim, QTEs, and platforming timing matter.

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Grand Theft Auto IV cover art
Grand Theft Auto IVPracticed Mastery · open-world crime

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Heavier driving and cover shooting reward control.

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Wolfenstein: The New Order cover art
Wolfenstein: The New OrderPracticed Mastery · linear FPS

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (3 vs 4) - Perks and weapon upgrades light.

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Sleeping Dogs cover art
Sleeping DogsPracticed Mastery · open-world crime

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 5) - brawling and driving need timing/aim

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Homefront cover art
HomefrontPure Mechanics · military FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 2) - Multiplayer adds some human prediction

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Atomic Heart cover art
Atomic HeartPracticed Mastery · action FPS

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Shooting and dodging carry the combat.

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Call of Juarez: Bound In Blood cover art
Call of Juarez: Bound In BloodPracticed Mastery · western FPS

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Encounter layouts are unknown on first run, then fixed

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Warhammer 40,000: Space Marine cover art
Warhammer 40,000: Space MarinePracticed Mastery · third-person action

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (3 vs 4) - Weapon choice and fury management are simple to learn

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Kane & Lynch: Dead Men cover art
Kane & Lynch: Dead MenPracticed Mastery · third-person shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Cover shooting accuracy under pressure

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Game details

Released
2007
Developer
Amaze Entertainment
Franchise
Call of Duty
Platforms
PSP
Modes
Single player, Multiplayer
IGDB critics
59/100
IGDB users
61/100
ShooterActionHistoricalWarfare