
games like
CrossCells
CrossCells leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Strategy - then ranked by cheat-test profile.
12 games like CrossCells
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Guest spawns and breakdowns barely matter
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Light platforming; precision rarely gates progress
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Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Wave order is deterministic; tiny targeting randomness
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Clicking is decorative
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Turn-based taps, zero dexterity
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Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Everything visible on the board
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Musical spell sequences require accurate note input under light pressure
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Both lean on execution about the same (1 vs 1). Biggest difference: optimization (8 vs 9) - Finding the exact sequence to bypass each set of obstacles and sigils
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Rotation and platforming needs light precision only
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Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Deterministic world state across three time periods
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Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Linear journey with virtually no hidden-information surprises
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Forced-perspective placement needs light spatial precision
full comparison →Game details
- Released
- 2017
- Developer
- Matthew Brown
- Platforms
- Linux, PC, Mac
- Modes
- Single player
- IGDB users
- 69/100